I'm currently working on a game using CraftyJS. Currently, I import PNG source images for the character's various body parts into Spine, build my animation, and export a series of PNG files which I then pack into a sprite sheet for rendering (using TexturePacker). Unfortunately, I can't seem to get rid of the anti-aliased halo around the body parts!
I've read several threads on this forum and elsewhere without finding a good solution. I can't modify the OpenGL rendering mode (since it's occurring within Spine's export process), and adding slight anti-aliasing on the source images helps some but doesn't solve the problem. I noticed that the 'Linear Filtering' setting fixes this completely, but only within the editor! Is there a way to apply this same setting to exported PNGs?
If there's an effective workaround, or I'm just doing this wrong, please let me know. Thanks!
EDIT: Here's one of the images to illustrate what I'm talking about. Note the dark outside edges of the torso and light and dark inside edges of various body sections.
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