Maybe you will know the cause / solution - since updating libGDX to the latest nightly I have a crash:
04-16 13:33:28.789: E/AndroidRuntime(31202): FATAL EXCEPTION: GLThread 3326
04-16 13:33:28.789: E/AndroidRuntime(31202): java.lang.NoSuchMethodError: com.badlogic.gdx.graphics.Color.set
04-16 13:33:28.789: E/AndroidRuntime(31202): at com.esotericsoftware.spine.Animation$ColorFrames.apply(Animation.java:402)
04-16 13:33:28.789: E/AndroidRuntime(31202): at com.esotericsoftware.spine.Animation.apply(Animation.java:43)
04-16 13:33:28.789: E/AndroidRuntime(31202): at magory.heroes.MaAnimatedPhysElement.updateAnimation(MaAnimatedPhysElement.java:148)
04-16 13:33:28.789: E/AndroidRuntime(31202): at magory.heroes.LHGame.updateAnimations(LHGame.java:737)
04-16 13:33:28.789: E/AndroidRuntime(31202): at magory.heroes.LHGame.update(LHGame.java:539)
04-16 13:33:28.789: E/AndroidRuntime(31202): at magory.lib.MaApp.render(MaApp.java:244)
04-16 13:33:28.789: E/AndroidRuntime(31202): at magory.heroes.LHApp.render(LHApp.java:105)
04-16 13:33:28.789: E/AndroidRuntime(31202): at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:487)
04-16 13:33:28.789: E/AndroidRuntime(31202): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)
04-16 13:33:28.789: E/AndroidRuntime(31202): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
The same crash occurs in box2Dlights and only in this one function (setting color using four floats) - avoiding Color.set(float r, float g, float b, float a) makes box2Dlights work...
I will probably modify Spine runtime code for now so it doesn't use that function but it's a very strange problem. People at libGDX blame my setup. 🙂 But nothing in my setup changed and I use armeabi and all libgdx jar files in the newest versions.