I'd like to use Spine to animate in some places where runtimes don't exist, so it would be great if I could load them in as standard 3D assets. I have a few questions before I dive into it:
It seems like FFD animations are basically a series of morph targets / blend shapes, is this right?
Can anyone think of any reasons why this wouldn't work, or why maybe I shouldn't bother? (part of me wonders if I shouldn't just rig and animate in Maya or Modo if just exporting them as FBX or DAE is all I want to do).
Thanks for any advise!