Specifically, I want to smooth out some of the rougher edges when you are constantly exporting Spine characters.
E.g. Overwriting clips rather than replacing them to avoid reference loss, possibly creating a data format to rebuild a mechanim graph, etc.
Still working out a list of all of the rough spots.
Oh, I also fixed an issue in SkeletonAnimator last night where it would pause the game if a mechanim clip had the name of an animation that didn't exist. Do you have a GitHub or something where I can toss a Pull Request?