Hi
I have a character with 6 submeshes.
Every call to _skeletonAnimation.Reset() make the character flicker 1 or 2 frames (visible/invisible)
Maybe I'm not using the API correctly:
_skeletonAnimation.AnimationName = "idle"
_skeletonAnimation.Reset()
The reason of the reset is that if I remove it, some attachments stay in previous animation position
Thanks
Nic