Hi,
I am building a game where I have 2D-Sprites from Spine in a 3D-world and also pink fog that's really important.
Unfortunately, the fog seems to illuminate the Alpha channel of the Texture. I tried changing the shader to "Sprite/Default" but this caused other problems. Other shaders didn't seem to work at all.
Here is an image illustrating the problem:
Loading Image
Can anyone help?