is the max size of the texture atlas can be exported on mobile device 1024*1024?
Thus i have found the problem :
I have two roles Role A has only one texture atlas and the Role B has two texture atlas,
when they overlap , there is some thing wrong. some of the parts of Role B are above Role A,and some parts of Role B are below Role A. What's the problem ? is there anything i should set in Unity3D , layer number for example?
Any one can help me ?