We are currently focused on finishing the 4.3 release, which includes a revamped spine-godot for the new Spine Runtimes APIs. Once that's complete, we'll work on supporting newer Godot versions like 4.6.2.
In the meantime, if you need Godot 4.6.2 support urgently, you have a couple of options:
Option 1: Use the spine-godot GDExtension
The GDExtension version is more flexible and may work with newer Godot versions without requiring a full rebuild. You can download it from https://esotericsoftware.com/spine-godot
Option 2: Compile from source
You can compile the spine-godot runtime yourself for Godot 4.6.2 using the shell scripts provided in the repository. The easiest way is through GitHub Actions:
- Clone the Spine Runtimes repository from EsotericSoftware/spine-runtimes
- Enable GitHub workflows on your cloned repository
- Manually trigger the
spine-godot-v4-all workflow
The resulting binaries will be attached as artifacts to a successful workflow run.
Make sure you have all build dependencies installed as per the official Godot compilation instructions.