I’m using Spine 4.2.43.
In the Dope Sheet, I have animated 12 distinct frames (poses) and I want to export them frame-by-frame as a PNG sequence, with exactly the same number of PNG files as the frames I animated.
The issue is that during PNG sequence export, I only get the correct number of images when the export FPS is set to 30. However, even then, the exported sequence often contains duplicate images, and one or more of the frames I animated are not exported at all.
If I lower the export FPS (for example 10, 12, or 15), Spine exports fewer PNG files than the number of frames I animated in the Dope Sheet.
This is for a pixel art workflow. All keyframes are set to Stepped (Stop) curves, so there is no interpolation between frames. Each pose is intentionally static and should be exported exactly once.
My question is:
Is there a way to export every animated pose/keyframe exactly once as a PNG sequence, without time-based resampling, duplicated frames, or skipped frames?
Or is Spine’s PNG export fundamentally time-based, making exact frame-by-frame export impossible for pixel-art-style animations?