• RuntimesGodot
  • 4.3 spine-godot GDEextension in 4.4 project?

I'm restarting a project today, and thought I'd test out the latest spine-godot GDExtension (labeled for 4.3) in 4.4 just to see if it works. As far as I can tell so far... it does. Skeletons and animations are working like normal. Does anyone know of a reason I shouldn't move forward with this combo? Am I setting myself up to potentially hit some brick wall of incompatibility down the road?

Related Discussions
...

Using the spine-godot GDExtension labeled for Godot 4.3 in a Godot 4.4 project may work initially, as you have observed with skeletons and animations functioning normally. However, there is always a risk of encountering compatibility issues when using software versions that are not explicitly supported. These issues could arise from changes in the Godot engine between versions 4.3 and 4.4 that might not be immediately apparent. It is advisable to proceed with caution and thoroughly test your project to ensure that all features work as expected. Additionally, keep an eye on any updates or patches for the spine-godot runtime that might address compatibility with newer Godot versions.

Came to the forum to see if anyone has specific knowledge or experience regarding this specific combination. Got a useless bot telling me the general information I already know. If I pat the bot on the head will it go away?

I had issues migrating from 4.3 to 4.4, the animations didn't show in game.
Re-creating the SpineSprite scene solve the issue.
This was the only issue i've had so far.

    Casro1709 Thanks for sharing your experience so far!

    I dove in yesterday, and so far no issues. I did some tests in a new project and then converted a 4.2 project directly into 4.4. I did have to reassign a few Spine atlases, but I'm not sure if that's because of the conversion or not. All my Spine stuff is working in the project, at least for now... including layered animations, and some procedural animation using SpineBoneNode.