Hello Esoteric team!
We have some unusually long uptimes for our games (months). We're on a project using 4.2 physics for the first time, and we saw it happen twice where the physics stopped working. Animations driven by the animator remain working, just that the physics stopped. We're still trying to nail down if it is due to the long uptime or something else, in the meantime, we wanted to run this by you.
Would that kind of uptime raise some red flags with what you know about the physics system? If so, are there any things we could do to help prevent this? Maybe disabling the spine object every so often or some api call to reset the skeleton?
Thanks!