Currently, Spine does not support clipping by alpha, similar to what is available in Live2D Cubism. This feature has been requested by users, but it is not planned for the near future due to the complexity of supporting it across all game toolkits. However, Spine does offer other types of clipping, such as polygon-based clipping masks, which can be used creatively to achieve similar effects. For specific use cases, you might consider using runtime-specific solutions like Unity's SpriteMask and RectMask2D.