• Runtimes
  • How to compile spine in godot 3.6?

I have a version of godot 3.6 here with spine in it, however I want to compile my own version of godot 3.6 with spine, but following the documentation is not working, it only indicates version 3.5.2, but I don't want to use that version. When I compile in version 3.6 it gives an error


Could anyone help me with documentation that works?

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To compile Spine with Godot 3.6, you will need to ensure that the versions of the Spine runtime and the Spine editor match. The spine-godot runtime is typically compatible with specific versions of Godot, and the documentation may not directly support Godot 3.6. You can try using the spine-godot plugin from the spine-runtimes repository and adjust the build scripts to accommodate Godot 3.6. You may need to modify the build configuration files, such as custom.py, to ensure all necessary modules are included. If you encounter errors, it might be due to API changes or missing modules, so reviewing the error messages and adjusting the build scripts accordingly will be necessary.

    Spinebot Can version 3.5.2 be installed without having to modify the files?

    9 dana kasnije