Good morning.
I'm facing this physics problem.
There is a simple animation of moving and rotating the cube, at speed 1 the behaviour is the same in the editor and Unreal Engine.
But at speed 2, 3 movements are very different.
I created a test project, one dice, one physical limiter. Animation of movement and rotation.
I will attach all screenshots of settings and video from the editor and UE.
I will be very grateful if there is a quick help.
It turns out I have all animations with speed change behave differently than in the editor.
Thanks for a great programme and happy coming!)