Greetings, dear Spine community
We are developing a 2D RPG game and after some conceptual try-outs we've figured that the most time-saving way to work with multiple characters is to have them all in one skeleton. That means we will have one skeleton with as skins as there are characters. And since some characters will have multiple angles..(front, back, side view) thats even more skins for one skeleton.
Some animations will be generic for many characters, some stay unique and it all comes down to naming conventions to not get lost.
Does anyone know if this is actually the intended way of using the system? Will the system be able to handle one skeleton with lets say 300 skins and even more animations?