Hello! I need help, I'm having a weird behavior in the a skeleton. We have character customization, so we created many skins in one 4k atlas, in unity, through code I load the default or player's character customization changing the skeleton skins.
First time in level, it all looks normal(img 1). But as soon as player goes to lobby, then back to a mission on another level the skeleton either stops rendering the eyes or maybe it is rendering them in behind the hoodie?(img 2)
Every time the character spawns / respawns it loads the customization.
we have the default skin, which is the hoodie hole and laces and eyes, then we have folders to organize the rest of the skins, Bottoms (all pants, shots, skirts),hoodies, etc..
The weird part is that when this bug appears in game, it also affects the skeleton in unity, so, in the editor preview, I cannot see the eyes and hoodie hole either.
Do you have an idea of what could be causing this?
We've tested setting the default as the last skin but it renders the hole over the eyes(img3), we are also exploring to check if there's a skin that might be overwriting the eyes and hole, but this doesn't seem to be the case
Thanks!