Hey guys, I'm working on a 3d top-down game using Unity URP and 2d Spine characters.
To light up our scene we are going for two separate Rendering Layers so that we can have a set of lights for our environment and different lights for our 2d characters, so that the lighting all looks correct from all angles.
But when setting this up, it seems like the URP/Spine/SkeletonLit shader doesn't support Rendering Layers,
I set up a test scene where we have one light, some 3d enviroment objects and our spine character. Even when I set the Rendering Layers to "Nothing" inside of the light, the spine character is still effected by the light, while the environment remains pitch black. It seems that the spine shader is uneffected by the Rendering Layers of lights.
Ideally I could just set the rendering layer of light and the Spine mesh renderer to the same layer and it would work.
If anyone has any insights on this topic it would be much appreciated!