Hi, I have a problem with big character in my game. Player is drawn above him when it shouldn't. As I found the problem is that character pivot used for 2d sorting is in fact in center, when I would prefer it being near the feet.
Is there anything that I can do in Unity without asking spine animator to change it (if it can be configured at all)?
Something like "sorting fudge" parameter in ParticleSystem aka "Draw like it's x meters further/closer"?