husher I new using Spine. I´m creating a URP shader in Unity shader graph and I need to translate the straight alpha texture option from Spine/Skeleton shader. How can I achieve that?
Harald @husher Hi and welcome to Spine! 😎 You can find documentation about Spine shaders and ShaderGraph here: https://esotericsoftware.com/spine-unity#Shader-Graph In short: For Straight alpha texture enabled, you normally don't need to do anything when using normal blend mode. When disabled, it means that the texture has Premultiply Alpha already applied, which means the RGB channels have been multiplied by the A channel already. When this shall be used with normal blend mode on the output, you need to divide texture.rgb by texture.a. Also don't forget to add a texture.a == 0 check and don't divide if it's 0.