I try to use the following code to determine:
AnimationState.GetCurrent(track);
But when the animation is finished, he can still get it, and it should not be in the playing state after the playback is finished.
If I use the following method to determine:
AnimationState.GetCurrent(track).IsComplete
So if you stop the loop animation in the middle, it gets the wrong result
I want to know how to accurately get if the animation is playing, no start or stop playing or finish playing is False, only when playing is True