When importing spineboy from the samples into UE5.2 the content browser displays "spineboy-atlas" and "spineboy-data" asset along with the Textures folder and the texture inside it.
When doing the same operation in UE5.3 the content browser shows no assets, but does display the Textures folder and the texture inside it.
Note; Windows explorer shows spineboy.uasset in the imported folder in both cases.
Are you aware of this issue and is this something I can fix locally without waiting for a new release?