Hello everyone, first time posting!
I'm having this issue where I want some sprites to be drawn (and animated) under specific circumstances, so I have structured the animations as follows:
-Character movement (Idle as far)
-Effects (Specific sprites to be shown when called ("confused stars", "smoke"...)
I want to play movement animations in track 0 and combine those animations with the effects being played in track 1.
If I do this with shown elements there is no problem, the issue comes when I want elements to be enabled only when they have to be shown.
At this point I have tried many things:
-Keying slots in both animations (idle animation: effect disabled, effect animation : effect enabled)
-Keying skins placeholders the same way.
Please, could anyone help me with this issue?
Thanks in advance!