Is there a way to grab a single frame from of an animation during and animation to apply to another sprite? To use in a "dash ghost" type of situation.
Thanks
Is there a way to grab a single frame from of an animation during and animation to apply to another sprite? To use in a "dash ghost" type of situation.
Thanks
While this is possible by applying the animation_state
of one SpineSprite
to the skeleton of another SpineSprite
, it's likely easier and somewhat more performant to render the original sprite into an offscreen surface and then draw that as the ghost.