Hi.
I'm trying to render spine in my c++ project with Directx9.
I success render region attachment with DrawIndexedPrimitiveUP by quadIndices
unsigned short quadIndices[] = { 0, 1, 2, 2, 3, 0 };
but as C++ Runtime Document Code (Render mesh attachment code)
vertices size is more than 4, so don't know how can i get index of them.
how can i get mesh attachment vertices index and draw them?