Hello,
I'm not a Programmer, so please forgive my lack of technical knowledge. Also, sorry if you are already tired of answering this question, but I just wanna be sure we are doing things properly.
Our issue is that we have our Spine character art assets quite big (prepared for BIG resolutions), but because our game is gonna be released on a much smaller resolution, we need to scale our character down. So, we do scale it down in Unity, but the problem is that the character has very noticeable scaling artifacts (pixelated) maybe due to an excessive scaling down?
So what should we do? Scaling down the art assets in Photoshop messes up our character in Spine completely...