Hello all.
I'm having an issue which I'm sure is tied to the size of my source images, but I'm having a hard time figuring out the cause.
I've created a simple animation that is just three keyframes. I've exported that via JSON and have gone through the process of bringing this into the Unity editor. After doing so, the image that is brought in is huge. I've tried reducing the dimensions of the source image for the animation, but it doesn't seem to help all that much.
Any suggestions for what I may need to tweak on the Spine side or in the source PNG to ensure that image is not so large? I've attached the JSON, the Atlas, and a screenshot of what is shown via the camera in Unity.
Let me know if additional information would be useful.
Thanks in advance for any assistance.
Regards,
Coy