Subject: Specific Way to Draw for spine animation?
Erikari wroteIt depends on your style, some general rules are:
- draw also what's covered by another piece (in case the piece in the front moves)
- try to draw the joints rounder, in alternative you can draw them as a single piece and deform them with meshes (depends on the style)
- don't draw something that should be behind and above another image on the same level (e.g. the hair above and behind the face, because it can obviously need to be split in two separate layers)
- if you can, draw the piece straight instead of oblique, as it will take less space on the atlas this way
(I'll add more tips when they come to my mind)
If you want to post a sample of the joint that is giving you problem I can try to help you (:
Hi,
I can't see my own post in this thread or any post thereafter, including your response (I can only see you are the last person to post in the thread on the main forum page). Do you know why this would be the case? Thanks!