Hi, I'm trying to check if a mouse click is within the bounds of a spine skeleton. From looking at the example code what I'm doing seems to be correct but for love nor money AabbContainsPoint never evaluates to true. Also when I put a break point to check things the SkeletonBounds seems to have BoundingBoxes and Polygons at a Count of 0.
My code looks like below, is there anything wrong with it that you can see? (objectSpine is one of my own classes which I am using an accessor to get it's Skeleton)
Spine.SkeletonBounds bounds = new Spine.SkeletonBounds();
bounds.Update(objectSpine.Skeleton, true);
if (bounds.AabbContainsPoint(position.X, position.Y))
{hitDetected = true;}