Did you find anything out yet? I'm right now implementing the movement stuff and want to try out my implementation of the root motion.
If you haven't time right now, the stuttering won't hindering me anyway, just need to be fixed later on.
I already asked on the forums, but couldn't find an answer for one more or less logical question:
My platformer script will let the character run slopes and uses a normalized speed variable at the end to make him move. At the moment, I use the "delta" variable from the root motion script and added it to the "normalized speed" value from my script. So it acts relatively to any delta movement.
It's kind of a hack, that's why I'm interested how a more experienced programmer would solve this? If I understand it right, the delta value is nothing other than a relative offset from the root bone from the last tick to the next. Getting a relative connection to my normalized speed was my first thought^^ I'm still a newbie in programming.