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Hi! Big fan of Kike's work here! I'm trying to export some gifs from Spine and the higher the framerate, the slower the output animation. Is it some Spine bug? How do you guys achieve such fluid gifs without sacrificing the natural animation pace?

10 dana kasnije

Thanks for the kind comments!

@pixelmeat: I actually export all my GIFs at top quality, 30-40 fps. Then I take them to Photoshop and reduce the size for forum or Twitter posting.

By the way, new vertical ray effect finished in Spine.This is mostly frame by frame animtion, but I did some scaling, movement and opacity changes with Spine.
Hope you like it!

mjesec kasnije

Retouched this big guy a bit and gave him arms.

2 mjeseci kasnije

Just posting here after a while a gif of how the game looks at the moment:

When can we throw money at you? Looks amazing!

3 mjeseci kasnije

Amazing use of Spine!!! I really inspires us to push forward everything in our game. GOOD!!!

4 dana kasnije

these animations are nice, i need a bit work on meshes though. tip on how to add meshes and where it should be placed??

2 mjeseci kasnije

Thanks a lot, guys!

@gio51791 Well...It's about trying what works best for your character, I think. Just treat your character parts as 3D and kind of "draw" that 3D shape with your mesh dots. It always needs lots of adjustmets until you get it right, so keep at it.


Here's our launch trailer!

Daaayum, you guys have outdone yourselves! 8)

Nice work! Is everything done with the AnimationState from Spine, or with Mecanim?

dothem wrote

Nice work! Is everything done with the AnimationState from Spine, or with Mecanim?

It's all Spine. We didn't use Mechanim on this project 🙂

Great job guys !

14 dana kasnije

Incredible work, the animations have a lot of life. Do you mind sharing what engine you used to create the game? Or was it custom?

22 dana kasnije
biocmp wrote

It was Unity.