I have a particular Spine asset that doesn't seem to display at all with SkeletonGraphic. I use many other SkeletonGraphics in my game, but this particular one is causing me a problem. It renders fine as a SkeletonAnimation but not as a graphic.
My best guess is that SkeletonGraphic may not support some of the blending modes used in Spine for this animation but I'm not sure.
Very strangely, I noticed that if I select the SkeletonGraphic at runtime change the SkeletonData asset to some other asset, and then back to the original asset, it works as expected. Any SkeletonGraphic that uses this asset though, when dragged into the scene, is invisible until I do this.
I've attempted to isolate the issue in a new project, which I've attached.
Project: https://drive.google.com/file/d/1E6WxQbLm5wG9I9NlxL9pf95AOv4ZPRWc/view?usp=share_link
Spine asset: https://drive.google.com/file/d/1XpI0LQdJFP7nNiM0loOSURm8oHn3pqDQ/view?usp=share_link