Hello, I want to do MixandMatch skin at runtime with SkeletonMecanim.
I can't find it anywhere in document since the way to apply new generated skin at runtime is to use
AnimationState.Apply(skeleton);
which doesn't have in SkeletonMecanim. The only thing I can find is
SkeletonMechanim.Initialize(true)
which is quite an overhead and it only work with pre-set initialSkinName which is the pre-generated skin.