I'd like to know how to load and unload/ destroy spine objects using Spine-TS, maybe anyone has pointers? 🙂
I'm moving from an old version with PhaserCE. The spine plugin for that can only load up the spine object, but not unload it. I have to rely on PhaserCE's state change to wipe the spine object off memory and speed things up when there are too many spine objects on screen. But since Spine-TS isn't exactly supported on PhaserCE , I might need to use this directly without any sort of integration like the old phaser-spine plugin. So I'm thinking I will need to explicitly be able to unload/destroy spine objects managed by Spine-TS now to make sure things don't get bogged down, especially on mobile.
Alternatively, is there a way for me to reinitialize or reset spine-ts and the webgl canvas it draws onto, effectively freeing up resources and starting "clean"?