Here is the detail
I pull the latest version of libgdx runtimes from GitHub, changed the scaleX and scaleY value of root bone at line 54, 55 in MixTest.java to 0.5f, then I run the MixTest and expect the spineboy walk and jump with scale of 50%, but turns out it walks at 50% and jumps at 100% and after that it keeps walk and jump at 100%.
Is that a bug?
And I submit a issue at GitHub a hour ago:https://github.com/EsotericSoftware/spine-runtimes/issues/10
btw, I sent PM to Shiu and asked for the Kickstart badge reward, but the messages kept staying in Outbox, any thoughts?