Maybe I'm misunderstanding the functionality, but I'm trying to add Bounding Boxes to my skeleton so I can handle collision detection but the editor doesn't seem to want to allow me to display both the image in the slot and the bounding box.
The visibility toggle in the tree only allows one or the other, not both. I'm wanting to basically trace the image to create the bounding box poly but I can't because I can't display the image and the bounding box simultaneously.
What's the convention for creating Bounding Boxes? Is there a video that includes this?
Thanks.