Hey guys,
I finally designed all the animations inside spine, and it's finally time to export and test in the cocos2dx engine. Exciting times!!
The problem is, the slots are not rendering. I have enabled the debug slots and debug skeleton, and I can only see the skeleton. I went into the rendering code, and it seems the spAttachment is NULL! I am using skins, and I am calling setSkin("skin_name"); right after creating the skeleton.
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
For now, I am using the spine example project to test my textures...
It might be worth mentioning that I couldn't use the TexturePacker within Spine, since it exported each skeleton into it's own texture atlas, and that is not exactly what I need. I need them all in the same texture (to batch draw them), so I used the famous TexturePacker2 to export as libGDX.
Any help appreciated!! :love: