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C++ runtime should load color for bounding boxes
Hi,
Following my attempts at using Bounding Boxes for fighting game like boxes: More precise Bounding Box?
I'm setting colors for bounding boxes in Spine. Keeping attacks in red and defense in blue for example makes sense for me. The C++ runtime (if not all of them) doesn't read the color value for bounding boxes. I easily added the code myself to my local copy but would be nice to have for everyone.
Thanks!
I agree, I've created an issue to track the work:
https://github.com/EsotericSoftware/spine-runtimes/issues/1823