Request for multi-animation spine setup - with independent control
The objective is to have a two or more animations in the same spine file / project, while being able to control them independently of one another.
Take the following example:
We have a spine project with 3 states / animations (we’ll call them A, B and C)
Now consider that we want to produce a scene where we have this setup instanced 3 times. Normally / currently, we have to load the animation 3 times. Thus, we can apply the desired state for each of the three animations, independently of one another.
However, this comes with the negative aspect of having a draw call for each spine animation. Grid of three? Three draw calls. Grid of thirty? Thirty draw calls...
In theory, I would wave a magic wand, and produce the following scenario:
I would make one spine project, have all three instances setup inside it, and have independent control over each one, therefore obtaining the same visual result, but with only one draw call.
Any wizards out there who can either:
- Disprove the idea. It is impossible to do. No way to trigger one animation from the spine project, without affecting the state of another. Then I can just go and cry in 30 draw calls.
- Or it is possible, and I just need to learn more, do some magic setup, which will enable this, and then I can laugh in 1 draw call ^_^
Thank you!