This is issue in newer Unity editor 2020.1.13f1
Only happen when I move file SpineSettings.asset out of root Folder.
It will cause SpinePreferences from finding SPINE_SETTINGS_ASSET_PATH from default location "Assets/Editor/SpineSettings.asset"
Which in turn, cause editor in infinite loop when draw InspectorGUI when click on any SpineAnimationRender.
The editor code did find spine setting in another path. But, it keep reset the static variable when Editor call OnSceneGui().
There is currently no way to fix this beside using default path.