Hello there, its me again with more problems with Mecanim.
Now I find another bug that I tried each settings I can think of, and I found a solution, but not a ideal one, so maybe there is another way.
What is happening is that I have some clips that I want to blend with some smooth transition, so I put transition around 0.4.
But to work it right I need to put a interruption source since I need to change animation instantly even if the animation is between a transition.
For the Spine Mecanim I put Auto Reset and all the MixiMode to Always Mix.
With this settings what happen is, if I change the animation during a transition the animation don't auto reset and all bones that aren't animated in the next clip stay where it was in the previous animation.
So I decided to create a keyframe for every bone on spine in the first frame, but it not worked as well.
The only way it worked is I create a animation with every single bone. Even to change 1 pixel or 1 degree. But it need at least 2 keyframes for each bone on rotation position and scale on each animation.
This way works perfectly, but extreme unproductive and annoying.
Am I missing something or is in fact a bug on Auto Reset?