BoundingBoxAttachment box = skeleton.getAttachment("slotName", "bboxName");
FloatArray polygon = skeletonBounds.getPolygon(box);
SkeletonBounds is for convenience doing hit detection. You don't need it to access the polygon, you can do:
BoundingBoxAttachment box = skeleton.getAttachment("slotName", "bboxName");
float polygon = new float[box.getVertices().length];
...
box.computeWorldVertices(skeleton.getX(), skeleton.getY(), slot.bone, polygon);
// use polygon