version:
- spine 3.8 cpp
situation:
- assume existed 2 animation,idle
and attack
- play animation
idle
at track 0 with loop
- play
attack
at track 1 when the idle
playing
- when the
attack
animation end, not smoothly
any advice will be appreciated!
also empty animation have added at track 1 after play attack
, but the attack
didn't mixed with idle
well.