Hey guys,
First of all, I wanted to say that Spine is a great tool, we've just started using it on our Studio (we were mainly 3d before). And I, as a Rigger, have some questions about the Spine workflow.
In Maya we can have a Rig file that the animator could import as a reference in their workflow, this way the rigger could edit and update or change the Rig file as much as he wanted without affecting the Animator's work.
Is there something like this for Spine? For instance I rigged our Characters on a file called Character@Rig, our animator then copied that file and started working on it on his file called Character@Animations. If I wanted to change the rig, maybe add some bones, or a new Skin, would I need to change the file that he's currently working on?
If so, this seems like a huge limitation for when teams have to work simultaneously on the same character.