Thank you.
Is there a way to export the skins from Spine separately from the skeleton so that they can be applied at runtime without having to repack them as new atlases at runtime?
Currently I have each character skin's textures in its own folder and when I export the skeleton each character skin has its textures in its own png file.
The skeleton's "Atlas" asset however references all materials and textures, so they are all loaded as you explained above.
I don't need to dynamically recompose/repack a new texture, I just need to (or want to)
- Export the skeleton without the skins
- Export the skins separately .. maybe each one has their own "Atlas" file
- At runtime switch the Atlas file to one of the skin's Atlas file ... or in some other way just load and switch the material
How would I do that?
Not sure if you understand or if I'm misunderstanding anything, but the key thing is I don't need to "repack a new texture" or create a new material at runtime, I just need to use the existing ones but control when they are loaded.