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  • Unity2019: Timeline Add Spine animation Clip is missing.

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Hi~! 🙂

In the past, I used a spine(ver 3.6) to work on a timeline at Unity 2018.

Now, I am working on a timeline with a Spine (ver 3.8 ) since it was released as Unity2019.

Previous Timeline Functions <add line adjustment clip>


are
It seems like it's changed to <add line adjustment state clip>


. Right?

To work in a changed way, Do I have to do <Create Animation Reference Assets>???????

Please let me know if I am mistaken. :p
I am very confused now.

Thanks!

Hi!
Yes, your observations are correct, sorry for causing any confusion! The previous clip type has been discontinued as it caused problems and inconsistencies. The new way is to use Add Spine Animation State Clip and assign animation reference assets that are created via Create Animation Reference Assets.

Now you can also drag a Spine Animation State Clip into another clip create transitions and adjust transition times (when Custom Duration and Use Blend Duration are enabled, which is the new default). Spine Animation State Clip now also allows you to change playback speed.

There is also a section about the Timeline UPM package in the spine-unity documentation pages:
spine-unity Runtime Documentation: Timeline Extension UPM Package

We hope you like the new way of working with the Timeline clips.