I exported from 3.8.72 and into Unity 2019.1.8f1 with the runtime from 2019-09-05, and get this error when dragging the 3 exported files into Unity. The _Atlas and _Material files are created, but not _SkeletonData.
The spine file is based on the Gunman asset, and I think the export settings are pretty default.
How can I fix this? Thanks!
InvalidCastException: Cannot cast from source type to destination type.
Spine.Unity.Editor.SpineEditorUtilities.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs:913)
I tried to open the project with 2019.2.1 instead, but that gave me this error instead:
Assets/SpineMen/Scripts/Boxman/BoxmanController.cs(29,19): error CS0234: The type or namespace name 'Modules' does not exist in the namespace 'Spine.Unity' (are you missing an assembly reference?)
After I deleted that and all boxmen, i managed to get it working. But does this mean it doesn't work in 2019.1 or did I do something wrong?