Hi all,
I'm using a Spine animation in Unity and my floor mesh is set to receive shadows. It normally works great but sometimes there are certain sprites or animations I don't want to cast shadows. For example, once I fire a gun with the Spine animation, a "blast" sprite momentarily appears at the end of the barrel of the gun in the animation. In Unity, the Spine object's shadow now displays a shadow of that blast sprite indefinitely.
I know that I can turn shadows on and off for the entire Mesh Renderer of the Spine object, but can I simply turn off shadows for specific slots of the animated object?