• Bugs
  • point follower missing event

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The point follower script, on Unity, does not unsuscrite from the event when it is destroyed

adding this seem enough (the same thing the bone follower use)

void OnDestroy () {
if (skeletonRenderer != null)
skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
}

Thanks very much for the info! I will have a look at it after I finish some high priority issues.