- Uređeno
point follower missing event
The point follower script, on Unity, does not unsuscrite from the event when it is destroyed
adding this seem enough (the same thing the bone follower use)
void OnDestroy () {
if (skeletonRenderer != null)
skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
}
Thanks very much for the info! I will have a look at it after I finish some high priority issues.