Hello, I've checked Official documentation and explanation in GitHub. It's great but couldn't find my answer there.
I'm trying to run animations (and their callbacks), based on frames not time. For example if the game is running on 30FPS a 60-frame animation would take 2 seconds to complete, if game is slow and running on 5 FPS a 60-frame animation would take 120 seconds to complete.
How to do that?
Closed.
Solution: Changing refresh rate at runtime to mimic No Interpolation