• Unity
  • Limit The Data Exported

Hi all,

I'd like to create a single Spine file to create animations for various highlighting effects for different "Pick-ups" in a Unity game. There would definitely be different sprites used for this effect for the different types of items in the game, and perhaps the animations themselves may end up being different as well. I would just use different skins in Spine to change the sprites around, and perhaps use different animations as needed.

I'm worried that when exporting to Unity each object containing the Spine Runtime data will actually have many more animations and sprites attached to it than needed. I have several questions:

Is this something I should even be worried about?
If so, can I limit the exported data to only the sprites and animations that are needed for each "Pick-up" object type? How?
Would I have to create a different Spine file for each type of object in order to keep the exported data small?

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There's currently no way in the export dialog to specify a subset of data you want to export. However, unless you put hundreds of animations into your skeleton, with thousands of attachments, that you then free form deform, there's not really much to worry about. The biggest amount of data will be the image data, which Spine packs into a texture atlas anyways.

Okay thanks for the info!